﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace linkouqs.Gamekit
{
    public class Weapon:Item
    {
        public int Damage;
        public int DamageRange;

        public Weapon(int id, string name, ItemType itemType, string description, int buyprice, int sellprice,
            string sprite, string goPath,int capacity,int damage,int damageRange)
             : base(id, name, itemType, description, buyprice, sellprice, sprite, goPath,capacity)
        {
            this.Damage = damage;
            this.DamageRange = damageRange;
        }
    }
}
